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- /* vim: tabstop=4 shiftwidth=4 noexpandtab
- * This file is part of ToaruOS and is released under the terms
- * of the NCSA / University of Illinois License - see LICENSE.md
- * Copyright (C) 2012-2018 K. Lange
- *
- * Generic Graphics library for ToaruOS
- */
- #include <stdint.h>
- #include <string.h>
- #include <stdio.h>
- #include <math.h>
- #include <fcntl.h>
- #include <sys/ioctl.h>
- #ifndef NO_SSE
- #include <xmmintrin.h>
- #include <emmintrin.h>
- #endif
- #include <kernel/video.h>
- #include <toaru/graphics.h>
- static inline int32_t min(int32_t a, int32_t b) {
- return (a < b) ? a : b;
- }
- static inline int32_t max(int32_t a, int32_t b) {
- return (a > b) ? a : b;
- }
- static inline uint16_t min16(uint16_t a, uint16_t b) {
- return (a < b) ? a : b;
- }
- static inline uint16_t max16(uint16_t a, uint16_t b) {
- return (a > b) ? a : b;
- }
- static int _is_in_clip(gfx_context_t * ctx, int32_t y) {
- if (!ctx->clips) return 1;
- if (y < 0 || y >= ctx->clips_size) return 1;
- return ctx->clips[y];
- }
- void gfx_add_clip(gfx_context_t * ctx, int32_t x, int32_t y, int32_t w, int32_t h) {
- (void)x;
- (void)w; // TODO Horizontal clipping
- if (!ctx->clips) {
- ctx->clips = malloc(ctx->height);
- memset(ctx->clips, 0, ctx->height);
- ctx->clips_size = ctx->height;
- }
- for (int i = max(y,0); i < min(y+h,ctx->clips_size); ++i) {
- ctx->clips[i] = 1;
- }
- }
- void gfx_clear_clip(gfx_context_t * ctx) {
- if (ctx->clips) {
- memset(ctx->clips, 0, ctx->clips_size);
- }
- }
- void gfx_no_clip(gfx_context_t * ctx) {
- void * tmp = ctx->clips;
- if (!tmp) return;
- ctx->clips = NULL;
- free(tmp);
- }
- /* Pointer to graphics memory */
- void flip(gfx_context_t * ctx) {
- if (ctx->clips) {
- for (size_t i = 0; i < ctx->height; ++i) {
- if (_is_in_clip(ctx,i)) {
- memcpy(&ctx->buffer[i*GFX_S(ctx)], &ctx->backbuffer[i*GFX_S(ctx)], 4 * ctx->width);
- }
- }
- } else {
- memcpy(ctx->buffer, ctx->backbuffer, ctx->size);
- }
- }
- void clearbuffer(gfx_context_t * ctx) {
- memset(ctx->backbuffer, 0, ctx->size);
- }
- /* Deprecated */
- static int framebuffer_fd = 0;
- gfx_context_t * init_graphics_fullscreen() {
- gfx_context_t * out = malloc(sizeof(gfx_context_t));
- out->clips = NULL;
- if (!framebuffer_fd) {
- framebuffer_fd = open("/dev/fb0", 0, 0);
- }
- if (framebuffer_fd < 0) {
- /* oh shit */
- free(out);
- return NULL;
- }
- ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
- ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
- ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
- ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride);
- ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
- ioctl(framebuffer_fd, IO_VID_SIGNAL, NULL);
- out->size = GFX_H(out) * GFX_S(out);
- out->backbuffer = out->buffer;
- return out;
- }
- uint32_t framebuffer_stride(void) {
- uint32_t stride;
- ioctl(framebuffer_fd, IO_VID_STRIDE, &stride);
- return stride;
- }
- gfx_context_t * init_graphics_fullscreen_double_buffer() {
- gfx_context_t * out = init_graphics_fullscreen();
- if (!out) return NULL;
- out->backbuffer = malloc(GFX_S(out) * GFX_H(out));
- return out;
- }
- gfx_context_t * init_graphics_subregion(gfx_context_t * base, int x, int y, int width, int height) {
- gfx_context_t * out = malloc(sizeof(gfx_context_t));
- out->clips = NULL;
- out->depth = 32;
- out->width = width;
- out->height = height;
- out->stride = base->stride;
- out->backbuffer = base->buffer + (base->stride * y) + x * 4;
- out->buffer = base->buffer + (base->stride * y) + x * 4;
- if (base->clips) {
- for (int _y = 0; _y < height; ++_y) {
- if (_is_in_clip(base, y + _y)) {
- gfx_add_clip(out,0,_y,width,1);
- }
- }
- }
- out->size = 0; /* don't allow flip or clear operations */
- return out;
- }
- void reinit_graphics_fullscreen(gfx_context_t * out) {
- ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
- ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
- ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
- ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride);
- out->size = GFX_H(out) * GFX_S(out);
- if (out->clips && out->clips_size != out->height) {
- free(out->clips);
- out->clips = NULL;
- out->clips_size = 0;
- }
- if (out->buffer != out->backbuffer) {
- ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
- out->backbuffer = realloc(out->backbuffer, GFX_S(out) * GFX_H(out));
- } else {
- ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
- out->backbuffer = out->buffer;
- }
- }
- gfx_context_t * init_graphics_sprite(sprite_t * sprite) {
- gfx_context_t * out = malloc(sizeof(gfx_context_t));
- out->clips = NULL;
- out->width = sprite->width;
- out->stride = sprite->width * sizeof(uint32_t);
- out->height = sprite->height;
- out->depth = 32;
- out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
- out->buffer = (char *)sprite->bitmap;
- out->backbuffer = out->buffer;
- return out;
- }
- sprite_t * create_sprite(size_t width, size_t height, int alpha) {
- sprite_t * out = malloc(sizeof(sprite_t));
- /*
- uint16_t width;
- uint16_t height;
- uint32_t * bitmap;
- uint32_t * masks;
- uint32_t blank;
- uint8_t alpha;
- */
- out->width = width;
- out->height = height;
- out->bitmap = malloc(sizeof(uint32_t) * out->width * out->height);
- out->masks = NULL;
- out->blank = 0x00000000;
- out->alpha = alpha;
- return out;
- }
- void sprite_free(sprite_t * sprite) {
- if (sprite->masks) {
- free(sprite->masks);
- }
- free(sprite->bitmap);
- free(sprite);
- }
- inline uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
- return 0xFF000000 | (r << 16) | (g << 8) | (b);
- }
- inline uint32_t rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
- return (a << 24U) | (r << 16) | (g << 8) | (b);
- }
- uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
- uint8_t a = _RED(mask);
- uint8_t red = (_RED(bottom) * (255 - a) + _RED(top) * a) / 255;
- uint8_t gre = (_GRE(bottom) * (255 - a) + _GRE(top) * a) / 255;
- uint8_t blu = (_BLU(bottom) * (255 - a) + _BLU(top) * a) / 255;
- uint8_t alp = (int)a + (int)_ALP(bottom) > 255 ? 255 : a + _ALP(bottom);
- return rgba(red,gre,blu, alp);
- }
- #define DONT_USE_FLOAT_FOR_ALPHA 1
- uint32_t alpha_blend_rgba(uint32_t bottom, uint32_t top) {
- if (_ALP(bottom) == 0) return top;
- if (_ALP(top) == 255) return top;
- if (_ALP(top) == 0) return bottom;
- #if DONT_USE_FLOAT_FOR_ALPHA
- uint16_t a = _ALP(top);
- uint16_t c = 255 - a;
- uint16_t b = ((int)_ALP(bottom) * c) / 255;
- uint16_t alp = min16(a + b, 255);
- uint16_t red = min16((uint32_t)(_RED(bottom) * c + _RED(top) * 255) / 255, 255);
- uint16_t gre = min16((uint32_t)(_GRE(bottom) * c + _GRE(top) * 255) / 255, 255);
- uint16_t blu = min16((uint32_t)(_BLU(bottom) * c + _BLU(top) * 255) / 255, 255);
- return rgba(red,gre,blu,alp);
- #else
- double a = _ALP(top) / 255.0;
- double c = 1.0 - a;
- double b = (_ALP(bottom) / 255.0) * c;
- double alp = a + b; if (alp > 1.0) alp = 1.0;
- double red = (_RED(bottom) / 255.0) * c + (_RED(top) / 255.0); if (red > 1.0) red = 1.0;
- double gre = (_GRE(bottom) / 255.0) * c + (_GRE(top) / 255.0); if (gre > 1.0) gre = 1.0;
- double blu = (_BLU(bottom) / 255.0) * c + (_BLU(top) / 255.0); if (blu > 1.0) blu = 1.0;
- return rgba(red * 255, gre * 255, blu * 255, alp * 255);
- #endif
- }
- uint32_t premultiply(uint32_t color) {
- uint16_t a = _ALP(color);
- uint16_t r = _RED(color);
- uint16_t g = _GRE(color);
- uint16_t b = _BLU(color);
- r = r * a / 255;
- g = g * a / 255;
- b = b * a / 255;
- return rgba(r,g,b,a);
- }
- static int clamp(int a, int l, int h) {
- return a < l ? l : (a > h ? h : a);
- }
- static void _box_blur_horizontal(gfx_context_t * _src, int radius) {
- int w = _src->width;
- int h = _src->height;
- int half_radius = radius / 2;
- uint32_t * out_color = calloc(sizeof(uint32_t), w);
- for (int y = 0; y < h; y++) {
- int hits = 0;
- int r = 0;
- int g = 0;
- int b = 0;
- int a = 0;
- for (int x = -half_radius; x < w; x++) {
- int old_p = x - half_radius - 1;
- if (old_p >= 0)
- {
- uint32_t col = GFX(_src, clamp(old_p,0,w-1), y);
- if (col) {
- r -= _RED(col);
- g -= _GRE(col);
- b -= _BLU(col);
- a -= _ALP(col);
- }
- hits--;
- }
- int newPixel = x + half_radius;
- if (newPixel < w) {
- uint32_t col = GFX(_src, clamp(newPixel,0,w-1), y);
- if (col != 0) {
- r += _RED(col);
- g += _GRE(col);
- b += _BLU(col);
- a += _ALP(col);
- }
- hits++;
- }
- if (x >= 0 && x < w) {
- out_color[x] = rgba(r / hits, g / hits, b / hits, a / hits);
- }
- }
- if (!_is_in_clip(_src, y)) continue;
- for (int x = 0; x < w; x++) {
- GFX(_src,x,y) = out_color[x];
- }
- }
- free(out_color);
- }
- static void _box_blur_vertical(gfx_context_t * _src, int radius) {
- int w = _src->width;
- int h = _src->height;
- int half_radius = radius / 2;
- uint32_t * out_color = calloc(sizeof(uint32_t), h);
- for (int x = 0; x < w; x++) {
- int hits = 0;
- int r = 0;
- int g = 0;
- int b = 0;
- int a = 0;
- for (int y = -half_radius; y < h; y++) {
- int old_p = y - half_radius - 1;
- if (old_p >= 0) {
- uint32_t col = GFX(_src,x,clamp(old_p,0,h-1));
- if (col != 0) {
- r -= _RED(col);
- g -= _GRE(col);
- b -= _BLU(col);
- a -= _ALP(col);
- }
- hits--;
- }
- int newPixel = y + half_radius;
- if (newPixel < h) {
- uint32_t col = GFX(_src,x,clamp(newPixel,0,h-1));
- if (col != 0)
- {
- r += _RED(col);
- g += _GRE(col);
- b += _BLU(col);
- a += _ALP(col);
- }
- hits++;
- }
- if (y >= 0 && y < h) {
- out_color[y] = rgba(r / hits, g / hits, b / hits, a / hits);
- }
- }
- for (int y = 0; y < h; y++) {
- if (!_is_in_clip(_src, y)) continue;
- GFX(_src,x,y) = out_color[y];
- }
- }
- free(out_color);
- }
- void blur_context_box(gfx_context_t * _src, int radius) {
- _box_blur_horizontal(_src,radius);
- _box_blur_vertical(_src,radius);
- }
- int load_sprite(sprite_t * sprite, char * filename) {
- /* Open the requested binary */
- FILE * image = fopen(filename, "r");
- if (!image) return 1;
- size_t image_size= 0;
- fseek(image, 0, SEEK_END);
- image_size = ftell(image);
- fseek(image, 0, SEEK_SET);
- /* Alright, we have the length */
- char * bufferb = malloc(image_size);
- fread(bufferb, image_size, 1, image);
- if (bufferb[0] == 'B' && bufferb[1] == 'M') {
- /* Bitmaps */
- uint16_t x = 0; /* -> 212 */
- uint16_t y = 0; /* -> 68 */
- /* Get the width / height of the image */
- signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
- uint32_t width = bufferi[4];
- uint32_t height = bufferi[5];
- uint16_t bpp = bufferi[6] / 0x10000;
- uint32_t row_width = (bpp * width + 31) / 32 * 4;
- /* Skip right to the important part */
- size_t i = bufferi[2];
- sprite->width = width;
- sprite->height = height;
- sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
- sprite->masks = NULL;
- for (y = 0; y < height; ++y) {
- for (x = 0; x < width; ++x) {
- if (i > image_size) goto _cleanup_sprite;
- /* Extract the color */
- uint32_t color;
- if (bpp == 24) {
- color = (bufferb[i + 3 * x] & 0xFF) +
- (bufferb[i+1 + 3 * x] & 0xFF) * 0x100 +
- (bufferb[i+2 + 3 * x] & 0xFF) * 0x10000 + 0xFF000000;
- } else if (bpp == 32) {
- if (bufferb[i + 4 * x] == 0) {
- color = 0x000000;
- } else {
- color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 +
- (bufferb[i+1 + 4 * x] & 0xFF) * 0x1 +
- (bufferb[i+2 + 4 * x] & 0xFF) * 0x100 +
- (bufferb[i+3 + 4 * x] & 0xFF) * 0x10000;
- color = premultiply(color);
- }
- } else {
- color = rgb(bufferb[i + x],bufferb[i + x],bufferb[i + x]); /* Unsupported */
- }
- /* Set our point */
- sprite->bitmap[(height - y - 1) * width + x] = color;
- }
- i += row_width;
- }
- } else {
- /* Assume targa; limited support */
- struct Header {
- uint8_t id_length;
- uint8_t color_map_type;
- uint8_t image_type;
- uint16_t color_map_first_entry;
- uint16_t color_map_length;
- uint8_t color_map_entry_size;
- uint16_t x_origin;
- uint16_t y_origin;
- uint16_t width;
- uint16_t height;
- uint8_t depth;
- uint8_t descriptor;
- } __attribute__((packed));
- struct Header * header = (struct Header *)bufferb;
- if (header->id_length || header->color_map_type || (header->image_type != 2)) {
- /* Unable to parse */
- goto _cleanup_sprite;
- }
- sprite->width = header->width;
- sprite->height = header->height;
- sprite->bitmap = malloc(sizeof(uint32_t) * sprite->width * sprite->height);
- sprite->masks = NULL;
- uint16_t x = 0;
- uint16_t y = 0;
- int i = sizeof(struct Header);
- if (header->depth == 24) {
- for (y = 0; y < sprite->height; ++y) {
- for (x = 0; x < sprite->width; ++x) {
- uint32_t color = rgb(
- bufferb[i+2 + 3 * x],
- bufferb[i+1 + 3 * x],
- bufferb[i + 3 * x]);
- sprite->bitmap[(sprite->height - y - 1) * sprite->width + x] = color;
- }
- i += sprite->width * 3;
- }
- } else if (header->depth == 32) {
- for (y = 0; y < sprite->height; ++y) {
- for (x = 0; x < sprite->width; ++x) {
- uint32_t color = rgba(
- bufferb[i+2 + 4 * x],
- bufferb[i+1 + 4 * x],
- bufferb[i + 4 * x],
- bufferb[i+3 + 4 * x]);
- sprite->bitmap[(sprite->height - y - 1) * sprite->width + x] = color;
- }
- i += sprite->width * 4;
- }
- }
- }
- _cleanup_sprite:
- fclose(image);
- free(bufferb);
- return 0;
- }
- #ifndef NO_SSE
- static __m128i mask00ff;
- static __m128i mask0080;
- static __m128i mask0101;
- __attribute__((constructor)) static void _masks(void) {
- mask00ff = _mm_set1_epi16(0x00FF);
- mask0080 = _mm_set1_epi16(0x0080);
- mask0101 = _mm_set1_epi16(0x0101);
- }
- #endif
- __attribute__((__force_align_arg_pointer__))
- void draw_sprite(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y) {
- int32_t _left = max(x, 0);
- int32_t _top = max(y, 0);
- int32_t _right = min(x + sprite->width, ctx->width - 1);
- int32_t _bottom = min(y + sprite->height, ctx->height - 1);
- if (sprite->alpha == ALPHA_MASK) {
- for (uint16_t _y = 0; _y < sprite->height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
- }
- }
- } else if (sprite->alpha == ALPHA_EMBEDDED) {
- /* Alpha embedded is the most important step. */
- for (uint16_t _y = 0; _y < sprite->height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- #ifdef NO_SSE
- for (uint16_t _x = 0; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
- }
- #else
- uint16_t _x = 0;
- /* Ensure alignment */
- for (; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- if (!((uintptr_t)&GFX(ctx, x + _x, y + _y) & 15))
- break;
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
- }
- for (; _x < sprite->width - 3; _x += 4) {
- if (x + _x < _left || y + _y < _top || y + _y > _bottom) {
- continue;
- }
- if (x + _x + 3 > _right)
- break;
- __m128i d = _mm_load_si128((void *)&GFX(ctx, x + _x, y + _y));
- __m128i s = _mm_loadu_si128((void *)&SPRITE(sprite, _x, _y));
- __m128i d_l, d_h;
- __m128i s_l, s_h;
- // unpack destination
- d_l = _mm_unpacklo_epi8(d, _mm_setzero_si128());
- d_h = _mm_unpackhi_epi8(d, _mm_setzero_si128());
- // unpack source
- s_l = _mm_unpacklo_epi8(s, _mm_setzero_si128());
- s_h = _mm_unpackhi_epi8(s, _mm_setzero_si128());
- __m128i a_l, a_h;
- __m128i t_l, t_h;
- // extract source alpha RGBA → AAAA
- a_l = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_l, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
- a_h = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_h, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
- // negate source alpha
- t_l = _mm_xor_si128(a_l, mask00ff);
- t_h = _mm_xor_si128(a_h, mask00ff);
- // apply source alpha to destination
- d_l = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_l,t_l),mask0080),mask0101);
- d_h = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_h,t_h),mask0080),mask0101);
- // combine source and destination
- d_l = _mm_adds_epu8(s_l,d_l);
- d_h = _mm_adds_epu8(s_h,d_h);
- // pack low + high and write back to memory
- _mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), _mm_packus_epi16(d_l,d_h));
- }
- for (; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
- }
- #endif
- }
- } else if (sprite->alpha == ALPHA_INDEXED) {
- for (uint16_t _y = 0; _y < sprite->height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- if (SPRITE(sprite, _x, _y) != sprite->blank) {
- GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
- }
- }
- }
- } else if (sprite->alpha == ALPHA_FORCE_SLOW_EMBEDDED) {
- for (uint16_t _y = 0; _y < sprite->height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- #if 1
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
- #else
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(rgba(255,255,0,255), SPRITE(sprite, _x, _y));
- #endif
- }
- }
- } else {
- for (uint16_t _y = 0; _y < sprite->height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
- }
- }
- }
- }
- void draw_line(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color) {
- int deltax = abs(x1 - x0);
- int deltay = abs(y1 - y0);
- int sx = (x0 < x1) ? 1 : -1;
- int sy = (y0 < y1) ? 1 : -1;
- int error = deltax - deltay;
- while (1) {
- if (x0 >= 0 && y0 >= 0 && x0 < ctx->width && y0 < ctx->height) {
- GFX(ctx, x0, y0) = color;
- }
- if (x0 == x1 && y0 == y1) break;
- int e2 = 2 * error;
- if (e2 > -deltay) {
- error -= deltay;
- x0 += sx;
- }
- if (e2 < deltax) {
- error += deltax;
- y0 += sy;
- }
- }
- }
- void draw_line_thick(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color, char thickness) {
- int deltax = abs(x1 - x0);
- int deltay = abs(y1 - y0);
- int sx = (x0 < x1) ? 1 : -1;
- int sy = (y0 < y1) ? 1 : -1;
- int error = deltax - deltay;
- while (1) {
- for (char j = -thickness; j <= thickness; ++j) {
- for (char i = -thickness; i <= thickness; ++i) {
- if (x0 + i >= 0 && x0 + i < ctx->width && y0 + j >= 0 && y0 + j < ctx->height) {
- GFX(ctx, x0 + i, y0 + j) = color;
- }
- }
- }
- if (x0 == x1 && y0 == y1) break;
- int e2 = 2 * error;
- if (e2 > -deltay) {
- error -= deltay;
- x0 += sx;
- }
- if (e2 < deltax) {
- error += deltax;
- y0 += sy;
- }
- }
- }
- void draw_fill(gfx_context_t * ctx, uint32_t color) {
- for (uint16_t y = 0; y < ctx->height; ++y) {
- for (uint16_t x = 0; x < ctx->width; ++x) {
- GFX(ctx, x, y) = color;
- }
- }
- }
- /* Bilinear filtering from Wikipedia */
- uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
- u *= tex->width;
- v *= tex->height;
- int x = floor(u);
- int y = floor(v);
- if (x >= tex->width) return 0;
- if (y >= tex->height) return 0;
- if (x <= 0) return 0;
- if (y <= 0) return 0;
- double u_ratio = u - x;
- double v_ratio = v - y;
- double u_o = 1 - u_ratio;
- double v_o = 1 - v_ratio;
- int r_ALP = 255;
- if (tex->alpha == ALPHA_MASK) {
- if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + ((uint32_t)_RED(SMASKS(tex,x,y)) << 24));
- r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
- } else if (tex->alpha == ALPHA_EMBEDDED) {
- if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + ((uint32_t)_ALP(SPRITE(tex,x,y)) << 24));
- r_ALP = (_ALP(SPRITE(tex,x,y)) * u_o + _ALP(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_ALP(SPRITE(tex,x,y+1)) * u_o + _ALP(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
- }
- if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
- int r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
- int r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
- int r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
- return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + ((uint32_t)r_ALP << 24));
- }
- void draw_sprite_scaled(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height) {
- int32_t _left = max(x, 0);
- int32_t _top = max(y, 0);
- int32_t _right = min(x + width, ctx->width - 1);
- int32_t _bottom = min(y + height, ctx->height - 1);
- for (uint16_t _y = 0; _y < height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- if (sprite->alpha > 0) {
- uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), n_color);
- } else {
- GFX(ctx, x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
- }
- }
- }
- }
- void draw_sprite_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float alpha) {
- int32_t _left = max(x, 0);
- int32_t _top = max(y, 0);
- int32_t _right = min(x + sprite->width, ctx->width - 1);
- int32_t _bottom = min(y + sprite->height, ctx->height - 1);
- for (uint16_t _y = 0; _y < sprite->height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- uint32_t n_color = SPRITE(sprite, _x, _y);
- uint32_t f_color = premultiply((n_color & 0xFFFFFF) | ((uint32_t)(255 * alpha) << 24));
- f_color = (f_color & 0xFFFFFF) | ((uint32_t)(alpha * _ALP(n_color)) << 24);
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), f_color);
- }
- }
- }
- void draw_sprite_alpha_paint(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float alpha, uint32_t c) {
- int32_t _left = max(x, 0);
- int32_t _top = max(y, 0);
- int32_t _right = min(x + sprite->width, ctx->width - 1);
- int32_t _bottom = min(y + sprite->height, ctx->height - 1);
- for (uint16_t _y = 0; _y < sprite->height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < sprite->width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- uint32_t n_color = SPRITE(sprite, _x, _y);
- uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0);
- GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), c, f_color);
- }
- }
- }
- void draw_sprite_scaled_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height, float alpha) {
- int32_t _left = max(x, 0);
- int32_t _top = max(y, 0);
- int32_t _right = min(x + width, ctx->width - 1);
- int32_t _bottom = min(y + height, ctx->height - 1);
- for (uint16_t _y = 0; _y < height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
- uint32_t f_color = premultiply((n_color & 0xFFFFFF) | ((uint32_t)(255 * alpha) << 24));
- f_color = (f_color & 0xFFFFFF) | ((uint32_t)(alpha * _ALP(n_color)) << 24);
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), f_color);
- }
- }
- }
- uint32_t interp_colors(uint32_t bottom, uint32_t top, uint8_t interp) {
- uint8_t red = (_RED(bottom) * (255 - interp) + _RED(top) * interp) / 255;
- uint8_t gre = (_GRE(bottom) * (255 - interp) + _GRE(top) * interp) / 255;
- uint8_t blu = (_BLU(bottom) * (255 - interp) + _BLU(top) * interp) / 255;
- uint8_t alp = (_ALP(bottom) * (255 - interp) + _ALP(top) * interp) / 255;
- return rgba(red,gre,blu, alp);
- }
- void draw_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, uint32_t color) {
- int32_t _left = max(x, 0);
- int32_t _top = max(y, 0);
- int32_t _right = min(x + width, ctx->width - 1);
- int32_t _bottom = min(y + height, ctx->height - 1);
- for (uint16_t _y = 0; _y < height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), color);
- }
- }
- }
- void draw_rectangle_solid(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, uint32_t color) {
- int32_t _left = max(x, 0);
- int32_t _top = max(y, 0);
- int32_t _right = min(x + width, ctx->width - 1);
- int32_t _bottom = min(y + height, ctx->height - 1);
- for (uint16_t _y = 0; _y < height; ++_y) {
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (uint16_t _x = 0; _x < width; ++_x) {
- if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
- continue;
- GFX(ctx, x + _x, y + _y) = color;
- }
- }
- }
- void draw_rounded_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, int radius, uint32_t color) {
- /* Draw a rounded rectangle */
- if (radius > width / 2) {
- radius = width / 2;
- }
- if (radius > height / 2) {
- radius = height / 2;
- }
- uint32_t c = premultiply(color);
- for (int row = y; row < y + height; row++){
- for (int col = x; col < x + width; col++) {
- if ((col < x + radius || col > x + width - radius - 1) &&
- (row < y + radius || row > y + height - radius - 1)) {
- continue;
- }
- GFX(ctx, col, row) = alpha_blend_rgba(GFX(ctx, col, row), c);
- }
- }
- /* draw the actual rounding */
- for (int i = 0; i < radius; ++i) {
- long r2 = radius * radius;
- long i2 = i * i;
- long j2 = r2 - i2;
- double j_max = sqrt((double)j2);
- for (int j = 0; j <= (int)j_max; ++j) {
- int _x = x + width - radius + i;
- int _y = y + height - radius + j;
- int _z = y + radius - j - 1;
- uint32_t c = color;
- if (j == (int)j_max) {
- c = premultiply(rgba(_RED(c),_GRE(c),_BLU(c),(int)((double)_ALP(c) * (j_max - (double)j))));
- } else {
- c = premultiply(c);
- }
- GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), c);
- GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), c);
- _x = x + radius - i - 1;
- GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), c);
- GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), c);
- }
- }
- }
- void draw_rounded_rectangle_pattern(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, int radius, uint32_t (*pattern)(int32_t x, int32_t y, double alpha, void * extra), void * extra) {
- /* Draw a rounded rectangle */
- if (radius > width / 2) {
- radius = width / 2;
- }
- if (radius > height / 2) {
- radius = height / 2;
- }
- for (int row = y; row < y + height; row++){
- for (int col = x; col < x + width; col++) {
- if ((col < x + radius || col > x + width - radius - 1) &&
- (row < y + radius || row > y + height - radius - 1)) {
- continue;
- }
- GFX(ctx, col, row) = alpha_blend_rgba(GFX(ctx, col, row), pattern(col,row,1.0,extra));
- }
- }
- /* draw the actual rounding */
- for (int i = 0; i < radius; ++i) {
- long r2 = radius * radius;
- long i2 = i * i;
- long j2 = r2 - i2;
- double j_max = sqrt((double)j2);
- for (int j = 0; j <= (int)j_max; ++j) {
- int _x = x + width - radius + i;
- int _y = y + height - radius + j;
- int _z = y + radius - j - 1;
- double alpha = (j_max - (double)j);
- GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), pattern(_x,_y,alpha,extra));
- GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), pattern(_x,_z,alpha,extra));
- _x = x + radius - i - 1;
- GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), pattern(_x,_y,alpha,extra));
- GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), pattern(_x,_z,alpha,extra));
- }
- }
- }
- float gfx_point_distance(struct gfx_point * a, struct gfx_point * b) {
- return sqrt((a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y));
- }
- float gfx_point_distance_squared(struct gfx_point * a, struct gfx_point * b) {
- return (a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y);
- }
- float gfx_point_dot(struct gfx_point * a, struct gfx_point * b) {
- return (a->x * b->x) + (a->y * b->y);
- }
- struct gfx_point gfx_point_sub(struct gfx_point * a, struct gfx_point * b) {
- struct gfx_point p = {a->x - b->x, a->y - b->y};
- return p;
- }
- struct gfx_point gfx_point_add(struct gfx_point * a, struct gfx_point * b) {
- struct gfx_point p = {a->x + b->x, a->y + b->y};
- return p;
- }
- #define fmax(a,b) ((a) > (b) ? (a) : (b))
- #define fmin(a,b) ((a) < (b) ? (a) : (b))
- float gfx_line_distance(struct gfx_point * p, struct gfx_point * v, struct gfx_point * w) {
- float lengthlength = gfx_point_distance_squared(v,w);
- if (lengthlength == 0.0) return gfx_point_distance(p, v); /* point */
- struct gfx_point p_v = gfx_point_sub(p,v);
- struct gfx_point w_v = gfx_point_sub(w,v);
- float tmp = gfx_point_dot(&p_v,&w_v) / lengthlength;
- tmp = fmin(1.0,tmp);
- float t = fmax(0.0, tmp);
- w_v.x *= t;
- w_v.y *= t;
- struct gfx_point v_t = gfx_point_add(v, &w_v);
- return gfx_point_distance(p, &v_t);
- }
- /**
- * This is slow, but it works...
- *
- * Maybe acceptable for baked UI elements?
- */
- void draw_line_aa(gfx_context_t * ctx, int x_1, int x_2, int y_1, int y_2, uint32_t color, float thickness) {
- struct gfx_point v = {(float)x_1, (float)y_1};
- struct gfx_point w = {(float)x_2, (float)y_2};
- for (int y = 0; y < ctx->height; ++y) {
- for (int x = 0; x < ctx->width; ++x) {
- struct gfx_point p = {x,y};
- float d = gfx_line_distance(&p,&v,&w);
- if (d < thickness + 0.5) {
- if (d < thickness - 0.5) {
- GFX(ctx,x,y) = color;
- } else {
- uint32_t f_color = rgb(255 * (1.0 - (d - thickness + 0.5)), 0, 0);
- GFX(ctx,x,y) = alpha_blend(GFX(ctx,x,y), color, f_color);
- }
- }
- }
- }
- }
- static void calc_rotation(double x, double y, double px, double py, double s, double c, double * u, double * v) {
- /* Translate to pivot */
- x -= px;
- y -= py;
- *u = (x * c - y * s) + px;
- *v = (x * s + y * c) + py;
- }
- void draw_sprite_rotate(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float rotation, float alpha) {
- double originx = (double)sprite->width / 2.0;
- double originy = (double)sprite->height / 2.0;
- /* Calculate corners */
- double ul_x, ul_y;
- double ll_x, ll_y;
- double ur_x, ur_y;
- double lr_x, lr_y;
- double _s = sin(rotation);
- double _c = cos(rotation);
- calc_rotation(-sprite->width/2, -sprite->height/2, 0, 0, _s, _c, &ul_x, &ul_y);
- calc_rotation(-sprite->width/2, sprite->height/2, 0, 0, _s, _c, &ll_x, &ll_y);
- calc_rotation(sprite->width/2, -sprite->height/2, 0, 0, _s, _c, &ur_x, &ur_y);
- calc_rotation(sprite->width/2, sprite->height/2, 0, 0, _s, _c, &lr_x, &lr_y);
- _s = sin(-rotation);
- _c = cos(-rotation);
- /* Calculate bounds */
- int32_t _left = min(min(ul_x, ll_x), min(ur_x, lr_x));
- int32_t _top = min(min(ul_y, ll_y), min(ur_y, lr_y));
- int32_t _right = max(max(ul_x, ll_x), max(ur_x, lr_x));
- int32_t _bottom = max(max(ul_y, ll_y), max(ur_y, lr_y));
- for (int32_t _y = _top; _y < _bottom; ++_y) {
- if (_y + y < 0) continue;
- if (_y + y >= ctx->height) break;
- if (!_is_in_clip(ctx, y + _y)) continue;
- for (int32_t _x = _left; _x < _right; ++_x) {
- if (_x + x < 0) continue;
- if (_x + x >= ctx->width) break;
- double u, v;
- calc_rotation(_x + originx, _y + originy, originx, originy, _s, _c, &u, &v);
- uint32_t n_color = getBilinearFilteredPixelColor(sprite, u / (double)sprite->width, v/(double)sprite->height);
- uint32_t f_color = premultiply((n_color & 0xFFFFFF) | ((uint32_t)(255 * alpha) << 24));
- f_color = (f_color & 0xFFFFFF) | ((uint32_t)(alpha * _ALP(n_color)) << 24);
- GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), f_color);
- }
- }
- }
- uint32_t gfx_vertical_gradient_pattern(int32_t x, int32_t y, double alpha, void * extra) {
- struct gradient_definition * gradient = extra;
- int base_r = _RED(gradient->top), base_g = _GRE(gradient->top), base_b = _BLU(gradient->top);
- int last_r = _RED(gradient->bottom), last_g = _GRE(gradient->bottom), last_b = _BLU(gradient->bottom);
- double gradpoint = (double)(y - (gradient->y)) / (double)gradient->height;
- if (alpha > 1.0) alpha = 1.0;
- if (alpha < 0.0) alpha = 0.0;
- return premultiply(rgba(
- base_r * (1.0 - gradpoint) + last_r * (gradpoint),
- base_g * (1.0 - gradpoint) + last_g * (gradpoint),
- base_b * (1.0 - gradpoint) + last_b * (gradpoint),
- alpha * 255));
- }
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